#include "Clone.h"

CModel* CClone::m_pModel = NULL;

CClone::CClone(void)
{

	//material:
	m_matMaterial.d3Diffuse = double3(0.7, 0.7, 0.7);
	m_matMaterial.d3Specular = double3(0.3, 0.3, 0.3);
	m_matMaterial.dAlpha = 0.0;
	m_matMaterial.dShiness = 2.0;

	m_btBonusType = BT_CLONE;
}

CClone::~CClone(void)
{
}


int CClone::Draw()
{
	glPushMatrix();

	SetupMatrices();

	m_pRenderer->SetMaterial(m_matMaterial);
	m_pModel->DrawModel();

	glPopMatrix();

	return 0;
}
